

Concerning the setting I think Flannery O'Connor plays a lot into how the game views and shows the South. That said the reference to Waiting For Godot in Act 3 (Junebug quotes the play and the fallen tree set at the start of the act is a very clear reference) opens up the game's playwriting influences and there's probably a lot of other stuff I'm not catching.

I'd say Arthur Miller is the most obvious point of inspiration as the stage in the mine in Act 1 is based directly off a production of Death of a Salesman. Certainly Marquez was the source of how the game takes the magical realism genre but I wouldn't say Vonnegut is the inspiration for the writing style. A lot of it comes from mid-20th century American playwriting and there you're going to find a more similar style of dialogue. theatrical than what it's being compared to here. You must understand that the influences upon KRZ are much more. Works stylistically similar to Kentucky Route Zero finally, the field I spent all of college studying becomes useful! The light mechanic also added some tension and a little more thought to the combat.Īny particular aspect rub you wrong or just all of it top to bottom? Aiming was tight, movement felt smooth, having to dodge was fun and kept you on your toes, the guns felt impactful. What about the combat didn't you guys like? I had a blast with it. American Nightmare is shorter, but there's more combat so I'd skip it completely. Yeah Alan Wake plays like absolute dogshit, and as someone who forced my way through it for the 16 hours it's there for, I dunno if it's really worth it. I'll have to revisit it - should I continue playing through the main game if I do, or is American Nightmare standalone enough to just go through that and not have to engage with the combat system for as long? I love shooters, but MAN - the way that game plays just doesn't jive with me. I just kind of stopped playing at some point. For everyone else, sadly, I'm not convinced there's very much to get excited about.I tried playing Alan Wake - really dug the atmosphere, just really hated the combat. If you enjoyed the likes of Rabbits, or the fever-dream inspired parts of Twin Peaks, then this game will be right up your alley. It was just the story was so meta that my Switch nearly folded itself in half.Ī few other reviewers have compared Kentucky Route Zero to David Lynch's work, and I'm inclined to agree: I think that's a good comparison. It was, however, very pretty in its own distinctive way.

But sadly as the game went on it got more and more confusing, more and more abstract, until eventually I had literally no idea what was going on and it ultimately turned into a grind to simply reach the end. I was immersed, even if only for a short while. I wanted to know more about the characters and what was happening. It gets even more difficult to review because, after a little while, I did start to get drawn into the game.

I loved Mutazione so much that I paid the rather hefty price tag for Kentucky Route Zero but was ultimately disappointed to discover there's no real siilarity between the two games at all, beyond the fact that they are both essentially point & click adventures … which would be like saying that Monkey Island and Grim Fandango are similar games. I played it because I had previously played Mutazione and several reviewers of that game claimed that Kentucky Route Zero was a clear influence. I found it incredibly difficult to rate this game.
